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nowhere.elysium
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PostPosted: 15:16 - 14 Aug 2014    Post subject: Elite:Dangerous Reply with quote

I did do a rudimentary search to see if there was anything on here about it, but to my dismay, I found nothing.

So, is anyone playing it yet? I've just gone and bought a cheap HOTAS setup, and I'm trying (and more often than not, failing) to get the hang of it.

So far, it seems to be pretty damn good; doubly so, given it's still in beta. I find myself wondering if this is a return to the old-school programming regimen of "Final release means final release", as opposed to the current habit of final releases being akin to early beta versions of old.

I've only spent about half an hour on it, but I'm impressed; the physics model seems decent, the graphics are fantastic and the controls are every bit as bastard hard as I remember the first one being. Oh, and there's native Oculus Rift support, too. Cool
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CaNsA
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PostPosted: 15:26 - 14 Aug 2014    Post subject: Reply with quote

The trailers look good, the write up makes it sound like a simplified Eve.

Is it?
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nowhere.elysium
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PostPosted: 15:37 - 14 Aug 2014    Post subject: Reply with quote

Not even remotely. A good comparison would be the difference between Halo and Halo Wars - they're nominally the same sort of thing (people run around shooting at each other), but the execution of it is very different: specifically, the level of player interaction.

EVE are doing a first-person flight sim, but that's largely going to be centred on dogfighting within an extant battle, whereas Elite gives you the option to partake in dogfights, but also allows you to just bugger off and explore, too. I appreciate that EVE allows you to do this in the main version of the game, but it would appear that they nicked the interface off SAGE50, and the camera angles from Civilization. Elite's has got a hideously complex control system, but at least you can fly the ship around yourself, as opposed to putting the right values in the spreadsheet then watching your frigate lag itself into a firefight, despite your best instructions.

Regarding the trade and exploration mechanics, I don't think that comparing it to EVE is entirely fair - EVE has got far more social fleeting going on, and has (IIRC) diplomacy thrown in for good measure. Elite is more about going out and doing your own thing, with the option of social interaction. With EVE, you're paying specifically for social interaction (one of the major turn-offs for me).
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CaNsA
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PostPosted: 15:45 - 14 Aug 2014    Post subject: Reply with quote

After reading that I was about to hit the "BUY" button, but £50 Shocked

It deffo seems like something i can waste hours of my life on.
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nowhere.elysium
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PostPosted: 15:45 - 14 Aug 2014    Post subject: Reply with quote

It'll be £35 when it's released. I'm happy to chuck an extra £15 at the development of a title that I've wanted to see for years.
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lihp
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PostPosted: 17:44 - 14 Aug 2014    Post subject: Reply with quote

What?

Extra £15 for an unfinished game? Laughing

Games industry has gone mad
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CaNsA
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PostPosted: 17:46 - 14 Aug 2014    Post subject: Reply with quote

Behave Phil, you know you'll buy it anyway.
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lihp
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PostPosted: 17:46 - 14 Aug 2014    Post subject: Reply with quote

Even I won't pay £50 for a game.
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Hetzer
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PostPosted: 17:54 - 14 Aug 2014    Post subject: Reply with quote

The extra £15 gets you all future upgrades/add-ons for no more cost.

No it doesn't actually, that came with the £100 package.
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lihp
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PostPosted: 17:58 - 14 Aug 2014    Post subject: Reply with quote

Hetzer wrote:
The extra £15 gets you all future upgrades/add-ons for no more cost.

No it doesn't actually, that came with the £100 package.


Damn you ninja edit.

I want my karma back, I was just about to link this "IMPORTANT: The Beta edition does NOT include any downloadable content. These can be purchased separately as they become available."

£100 is even more ridiculous.
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nowhere.elysium
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PostPosted: 18:03 - 14 Aug 2014    Post subject: Reply with quote

I reserve the right to make over-the-odds purchases Shifty
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lihp
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PostPosted: 18:29 - 14 Aug 2014    Post subject: Reply with quote

nowhere.elysium wrote:
I reserve the right to make over-the-odds purchases Shifty


I guess you paid the big boy price then? Laughing
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nowhere.elysium
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PostPosted: 18:38 - 14 Aug 2014    Post subject: Reply with quote

I only paid £50. Wasn't willing to part with a ton for it, although had I known that things like planetary landings were going to be DLC earlier, I might've done.

I'm not in the habit of just lobbing cash at things, but this is something I've been really excited about for a long while, so I am quite entirely having a massive fit of 'Shut up and take my money!'.
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Rogerborg
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PostPosted: 20:38 - 14 Aug 2014    Post subject: Reply with quote

£50 to playtest it for them? Jog on. I'll get it on Steam for £20 with all the optimisations, bug fixes, and DLC, same as everyone else.
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smegballs
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PostPosted: 20:40 - 14 Aug 2014    Post subject: Reply with quote

I'd like a massively multiplayer (planetside 2 numbers of players) space game where you pilot a capital ship, with all the players taking the job of the bridge officers. Everyone has to talk over voip to make it work as you obviously can't run a capital ship solo.

Something that has a pilot player manoeuvring the ship, a player manning the "radar" that scans for enemy craft, various weapons battery operators who actually get to fire the lances/plasma cannons/rawkets at the targets handed to them by the threat detection officer, comms officer who liases with any other ships in the fleet, plus of course a captain to co-ordinate everyone. It would be scalable with ship size so whilst a small escort might have a bridge crew of 3 with say 5 weapons stations, a battleship could have 10+ bridge crew and 30+ weapons stations.

Almost impossible to pull off but cool would be for some functionality for larger ships to release playable fighters for close-in defence or sorties against enemy craft and some kind of fps boarding mechanic whereby boarders can fight to disable critical infrastructure and cripple ships. I doubt loads of players are gonna sit around waiting to play as fighter pilots/boarders/repelllers until the ships come within fighter/boarding range.

It also would rely on people having to take on the 'boring' role of comms officer, or radar operator. There's enough fighting over who gets to fly the helis in battlefield ffs.

If it was actually made into a playable game, and if there were players who actually played it "properly' (odds tending to zero), it would actually be something approaching a 40k space battle.

Cool
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Rogerborg
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PostPosted: 21:40 - 14 Aug 2014    Post subject: Reply with quote

smegballs wrote:
I'd like a massively multiplayer (planetside 2 numbers of players) space game where you pilot a capital ship, with all the players taking the job of the bridge officers. Everyone has to talk over voip to make it work as you obviously can't run a capital ship solo.

The closest I can think of is Artemis, although it's more of a LARP than an MMO.

Might not be as awesome as you hope.
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nowhere.elysium
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PostPosted: 22:16 - 14 Aug 2014    Post subject: Reply with quote

Having chucked a couple of hours at it thus far, I'll put it out there now that the training missions are harder than actual in-play combat.

The control system really does need to be made a bit clearer, as well as some kind of meaningful tutorial process being made available: the training missions as they currently stand are just a set of combat scenarios which invariably set you up with a weapons loadout that you wouldn't have chosen for the job.

I decided to go and have a blat in single-player mode, and found it to be remarkably immersive. I'm not playing with the Oculus Rift yet, purely because I want to get used to the UI and control scheme first. On a whim, I decided to start exploring the system I started out in, and had an utterly fruitless but rather enjoyable exploration session. There are enough 'Unidentified Signal Source' tags floating about to make things interesting, along with interdictions happening midway through cruising between planets (which can get bloody irritating) to give that sense that there are people out there, many of whom are out and about purely to screw everyone else over.

Landing in a space station is distinctly more of a challenge that you'd think, too. In the original (which is the only other Elite I've played at length), you only had the pain of lining your ship's rotation up with the station's docking port. In Elite:Dangerous, you've got the added fun of landing on a predesignated docking pad. After you've asked permission first, of course; if you don't, you tend to get shot to buggery within a few seconds of crossing the threshold.

The 'get out and walk around the ship' bit of the game hasn't been added yet, so there's nothing to report on that. Trading and ship outfitting looks good, and has a pretty intuitive system. Flight behaviour is sound, once you've got your preferred control config in place. The sound and graphics are really, really good for a game at this stage of development.

All in, I'm happy so far, and looking forward to the impending updates.

On a side note; regarding the capital ship thing - there's a larger ship (I think it's a demilitarised corvette or similar) that you will be able to get later in the game, assuming you side with the correct faction. At the moment though, the largest combat ship available is still the Anaconda, and the Lakon Type 9 is the biggest trading ship thus far. I'm still farting about in a Sidewinder, of course.
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slowlydoesit
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PostPosted: 23:09 - 14 Aug 2014    Post subject: Re: Elite:Dangerous Reply with quote

nowhere.elysium wrote:
the graphics are fantastic and the controls are every bit as bastard hard as I remember the first one being.

"Blue Danube" still there?
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nowhere.elysium
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PostPosted: 23:26 - 14 Aug 2014    Post subject: Re: Elite:Dangerous Reply with quote

slowlydoesit wrote:
"Blue Danube" still there?
Unfortunately not.
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metalangel
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PostPosted: 02:24 - 15 Aug 2014    Post subject: Reply with quote

Rogerborg wrote:

The closest I can think of is Artemis, although it's more of a LARP than an MMO.


Artemis really isn't that great. The idea is a good one but the actual things you do are tedious to the extreme, I can only see it being fun if you're all very drunk.

I bought Elite: Dangerous on Kickstarter and then the lifetime expansion thingy last month before they got rid of it. I'm not that interested in playing it until it's released properly.
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dydey90
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PostPosted: 09:52 - 15 Aug 2014    Post subject: Reply with quote

PhilDawson8270 wrote:
What?

Extra £15 for an unfinished game? Laughing

Games industry has gone mad


Since about eight years ago most games have been released unfinished because of online updates. Developers save money on testing and use the general public to report bugs.
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Shinigami
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PostPosted: 10:36 - 15 Aug 2014    Post subject: Reply with quote

Laughing having a laugh, an extra pay then an extra £15 to do their work for them? should be cheaper not more expensive pre release, even minecraft got that bit right
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Orennayar
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PostPosted: 18:02 - 15 Aug 2014    Post subject: Reply with quote

nowhere.elysium wrote:
Having chucked a couple of hours at it thus far, I'll put it out there now that the training missions are harder than actual in-play combat.
.


Star citizen is supposed to feature big multi-crew ships. Even though it will be mostly pilot and turret posts it's promising

Regarding elite, my brother bought the alpha/beta/early acces/whatever-pay-for-unfinished-game package and so far I admit it looks awesome, I really love the hyperspace effect Thumbs Up
The heat signature management is also a nice detail in the game, you can switch off/on subsystems of your ship to reduce the heat generation. it helps evading missiles and scanners but obviously affects your ship. A nice detail was the ice slowly building up on the cockpit window when switching off the life support module.
Also according to the few lucky people who have played it with the oculus rift it's going to be insane Mr. Green


edit: While waiting for star citizen and elite, here's a nice free indie project that will remind you of the good ol' days:
https://www.wingsofstnazaire.com/
https://www.wingsofstnazaire.com/images/media/animation2.gif
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nowhere.elysium
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PostPosted: 19:01 - 15 Aug 2014    Post subject: Reply with quote

Yeah, the power management system is a very nice touch, isn't it?

Now that I've got my HOTAS set up properly, it's much easier to keep a handle on what's going on in-flight.

Trading is insanely slow, if you're still using the starting ship (as I am). A cargo hold that can only accommodate 4 units of trade-able items is ridiculously limiting. I'm about one third of the way to being able to afford a proper cargo ship, which I'm expecting will improve my financial trajectory.

I'll get round to having a go with the Oculus Rift in a bit. Just enjoying the high-resolution details before I go and cripple the graphics with VR madness.
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Itchy
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PostPosted: 19:11 - 15 Aug 2014    Post subject: Reply with quote

Can you still approach a ship, scan it to see if it has an escape pod.

Shoot it to bits then watch him use the escape pod, scoop him up and sell him as a slave/animal meat (if you don't have cargo bay life support).

Or go where the trading is dodgy like Frontier Cemisis system where they paid you to take away precious metals and gem stones?

Turn around and shoot at a station and see 100 viper defence craft stream out and kill you?
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