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Half Life 2 Beta out...

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Lee
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Joined: 02 Jul 2003
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PostPosted: 03:28 - 08 Oct 2003    Post subject: Half Life 2 Beta out... Reply with quote

Firstly, if this is against the forum rules please delete Smile

For those of you interested, a leaked beta of Half Life 2 is now 'out' and about.
Its available via the 'normal' places. (I dont like subtle hints, but usenet? xdcc?).
I have the beta and I must say the physics are amazing for a game. The only problem with the beta is the AI. Most enemies appear to be disabled in that they dont really move about much, just stand and shoot. Obviously the full AI coding is not present, but its still fun!

Also the 'story' is not really implemented. you can just choose which level to play - they seem to be the maps from the E3 demo and a couple more. The gravity gun is LOTS of fun Smile

Proof it is 'out': A pic of it running on my PC https://homepage.ntlworld.com/lee.heap/HL2.jpg
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G
The Voice of Reason



Joined: 02 Feb 2002
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PostPosted: 09:23 - 08 Oct 2003    Post subject: Re: Half Life 2 Beta out... Reply with quote

To quote someone on another site:
Quote:
Having seen the screenshots from the "beta" it's been compiled from the leaked source code and is missing loads of textures and models, as a result of which it looks a lot like the original HL, people who have downloaded it have been complaining about how crap it looks, don't think I'll bother.


Sounds, as I suspected, that's more just someone messing with the leaked code.
Still downloading it though Smile.

Unfortunately there have been suggestions that Valve might now be delaying the releasre to Q1/Q2 next year thanks to the leaked code Crying or Very sad.
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MarJay
But it's British!



Joined: 15 Sep 2003
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PostPosted: 10:24 - 08 Oct 2003    Post subject: Reply with quote

Why did anybody bother to steal the code? It didn't gain them anything and its delayed the game fore those of us willing to pay for games of this caliber legally!
its not as if they can sell it to another company, it'll be damn obvious if someone plagarises the game engine won't it? Confused
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andrew
Mister Road Rage



Joined: 03 Feb 2002
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PostPosted: 12:31 - 08 Oct 2003    Post subject: Reply with quote

Valve *are* delaying it until at least April next year and there is talk that an actual build was nicked as well as the source code G. I dont know where you got that quote from but we've heard from ppl in the industry that thats what has happened. Oh code for Steam was also stolen, Valve reckon this is a pretty big security risk because people might not be able to gain access to machines running Steam. Oh well never used it anyway Very Happy
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Ste
Not Work Safe



Joined: 01 Sep 2002
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PostPosted: 14:17 - 08 Oct 2003    Post subject: Reply with quote

Thats one to download then.

The reason the source code was taken basically was for a group to make a name for themselves. The people behind it will now have that with them, and can go a long way in the groups behind piracy.
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andrew
Mister Road Rage



Joined: 03 Feb 2002
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PostPosted: 15:23 - 08 Oct 2003    Post subject: Reply with quote

Yeah, or they'll get caught and end up getting arse raped every night for 10 years Laughing

I hope the theiving fuckers do too Smile
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Kickstart@Work
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Joined: 26 Sep 2003
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PostPosted: 15:28 - 08 Oct 2003    Post subject: Reply with quote

MarJay wrote:
Why did anybody bother to steal the code? It didn't gain them anything and its delayed the game fore those of us willing to pay for games of this caliber legally!


How does someone taking a copy of some of the beta software delay the launch of the game? Hardly like they have lost some code and have to write it again. If someone photocopied your CV would it delay you looking for a new job?

Sounds to me like an excuse for being late.

All the best

Keith
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andrew
Mister Road Rage



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PostPosted: 15:30 - 08 Oct 2003    Post subject: Reply with quote

Yeah, they were probably going to delay it anyway, this just gives them an excuse that the general public will sympathise with, still dont make it right.
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Kickstart@Work
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Joined: 26 Sep 2003
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PostPosted: 15:34 - 08 Oct 2003    Post subject: Reply with quote

So which is worse, taking a copy of the code that is not going to be any real loss to anyone (except for the money they waste trying to find out who took it), or lying to people?

All the best

Keith
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TiN
Pocket Tin



Joined: 14 Feb 2002
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PostPosted: 15:41 - 08 Oct 2003    Post subject: Reply with quote

I think that they're just waiting for computers and graphics hardware to get faster. Razz

The only area that the developers can potentially "lose" out on is the intellectual rights to any special algorithms etc, and even then no-one else can make any money from it. Other than that, it's just source code.
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andrew
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PostPosted: 15:44 - 08 Oct 2003    Post subject: Reply with quote

Neither are right Keith but people have spent years making that game, its taken a lot of time/money/effort to get it near enough complete and some muppet breaks into their computer systems to look good and nicks the whole lot. Word is that the Havoc source code which Valve licensed for millions of dollars was also stolen so its not just affecting Valve. Now whats to stop this source code getting into the hands of other developers and using it on the sly? Yeah there is the treat of being sued but if Valve cant see the source code from other games then how would they know their code is being used?? Still seeing as Valve lied to us about when their game was going to be released they probably deserved it. Rolling Eyes
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TiN
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PostPosted: 15:50 - 08 Oct 2003    Post subject: Reply with quote

Andrew wrote:
Yeah there is the treat of being sued but if Valve cant see the source code from other games then how would they know their code is being used??


It'll all be documented by the project management. There are things called "Design Documents" that are produced for each system (usually software) that outline exactly what is/should be in the software. Should there be any discrepencies, this would be the first place to investigate.

Also, the most expensive part of software is not the code/software itself, but the right to use it, and any supporting documentation. Even with all of the support, it usually takes several months to learn how to use a particular engine.
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andrew
Mister Road Rage



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PostPosted: 15:59 - 08 Oct 2003    Post subject: Reply with quote

TiN wrote:
It'll all be documented by the project management. There are things called "Design Documents" that are produced for each system (usually software) that outline exactly what is/should be in the software. Should there be any discrepencies, this would be the first place to investigate.


And how would these "design documents" relate to specific bits of code?
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MarJay
But it's British!



Joined: 15 Sep 2003
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PostPosted: 16:05 - 08 Oct 2003    Post subject: Reply with quote

I'm guessing here but I assume they would be something similar to protocol documents in that they lay out how a particular piece of code is written, what particular methods used for certain effects and features were used and wether there are any special exlusive new Valve- only bits in it.

Am I right?
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andrew
Mister Road Rage



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PostPosted: 16:19 - 08 Oct 2003    Post subject: Reply with quote

Well yeah thats how its *meant* to work but there are a lot of dodgey developers out there, espically the Polish ones Wink Seriously though, if you were a games developer and had to impress the share holders and could save millions of pounds and possibly years of work by nicking bits of other peoples code then you would consider it. Im not only talking about that, by looking at the source code other deveopers could steal ideas on how to do certain things in their games. Either way its not fair that someone thinks they have the right to steal all their work.
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mr jamez
World Chat Champion



Joined: 04 Aug 2003
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PostPosted: 16:20 - 08 Oct 2003    Post subject: Reply with quote

Andrew wrote:
Neither are right Keith but people have spent years making that game, its taken a lot of time/money/effort to get it near enough complete and some muppet breaks into their computer systems to look good and nicks the whole lot. Word is that the Havoc source code which Valve licensed for millions of dollars was also stolen so its not just affecting Valve. Now whats to stop this source code getting into the hands of other developers and using it on the sly? Yeah there is the treat of being sued but if Valve cant see the source code from other games then how would they know their code is being used?? Still seeing as Valve lied to us about when their game was going to be released they probably deserved it. Rolling Eyes


It happens with loads of games, its not exactly strange to have developers suddenly change the release date. Anyway i'm not complaining as hopefully they can improve on the game further and give me time to save up some money for a new graphics card Laughing

I got used to all these unreliable release dates from being a nintendo fan when i was younger Very Happy
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TiN
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Joined: 14 Feb 2002
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PostPosted: 16:21 - 08 Oct 2003    Post subject: Reply with quote

Andrew wrote:
And how would these "design documents" relate to specific bits of code?


I paid £1050 a year for 3 years to learn that, and currently paying an additional £3600 to build upon it.

Code is actually a relatively small part of an entire software project, especially with all these third party game engines about. You cannot start coding on a large-scale project without designing it first. You need to write and document the algorithms, decide what data is required, what to do with that data, etc.
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andrew
Mister Road Rage



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PostPosted: 16:21 - 08 Oct 2003    Post subject: Reply with quote

mr jamez wrote:
It happens with loads of games, its not exactly strange to have developers suddenly change the release date.


Really? Razz Smile

Yeah it gives me time to buy a whole new pc. HHHmmm still cant wait for Halo 2 either Sad
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Zimma
Wheelie Junkie



Joined: 04 Feb 2002
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PostPosted: 16:25 - 08 Oct 2003    Post subject: Reply with quote

Gabe to the team - "Sh*t guys, theres no way we can get this thing done by December"

Member of team - "I know! Lets 'leak' a crappy build of the engine and/or some crappy old version of the source code and blame it on someone else and say we have to re-write loads of the code. Then we can say it'll take till at least ummmm March '04 till it will be done and buy ourselves some more time"

Gabe - "Promotion for that man over there in the corner"

Rolling Eyes
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TiN
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PostPosted: 16:27 - 08 Oct 2003    Post subject: Reply with quote

Andrew wrote:
Im not only talking about that, by looking at the source code other deveopers could steal ideas on how to do certain things in their games.


Have you ever taken a proper look at source code for a relatively major game? Have you ever coded a 3D game engine? It's not really quite as simple as that. Besides, most techniques are "freely" available/publicised, and it's only some specific algorithms (for video compression, space/data comparison etc) that need to be licensed, and it's often fairly easy to spot.

In response to your idea of saving millions and shortening development time - again, everything needs to be documented. Mysteriously having a "free" platform to build a game upon will be questioned by most respected publishers (if there is such a thing).
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Kickstart@Work
Scooby Slapper



Joined: 26 Sep 2003
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PostPosted: 16:58 - 08 Oct 2003    Post subject: Reply with quote

Hi

Wonder what the penalty clause was for failing to deliver a working game in time for release for christmas?

Sorry, really don't think by being hacked they have lost anything beyond maybe their image, and they have probably done far more damage to their image by making it public that they have lost the source code through hacking attempts.

All the best

Keith
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andrew
Mister Road Rage



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PostPosted: 17:03 - 08 Oct 2003    Post subject: Reply with quote

True, it does serve them right in a way, why would you have production servers connected to the internet anyway when working on something as valuable as HL2. Asking for someone to nick it.
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MarJay
But it's British!



Joined: 15 Sep 2003
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PostPosted: 17:12 - 08 Oct 2003    Post subject: Reply with quote

Andrew wrote:
True, it does serve them right in a way, why would you have production servers connected to the internet anyway when working on something as valuable as HL2. Asking for someone to nick it.


I agree,
also if they thought that somebody was gonna hack in, why give the directory tree an obvious name like HL2?
I read a news item that the manager bloke of valve realised they had been hacked when he ran a program to montor the 'hl2' tree structure or something.
Blimey if thats true there must be some pretty incompetent people making games!
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Remember kids, bikes aren't like lego. You can't easily take a part from one bike and then fit it to another.
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TiN
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Joined: 14 Feb 2002
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PostPosted: 17:15 - 08 Oct 2003    Post subject: Reply with quote

MarJay wrote:
Blimey if thats true there must be some pretty incompetent people making games!


In what way does inadequate network/file security imply that games developers are incompetent?
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TiN
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McJamweasel
BCF Junkie



Joined: 22 Mar 2002
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PostPosted: 17:16 - 08 Oct 2003    Post subject: Reply with quote

TiN wrote:
MarJay wrote:
Blimey if thats true there must be some pretty incompetent people making games!


In what way does inadequate network/file security imply that games developers are incompetent?


Indeed, that says to me that the network managers/security specialists are the inadequate ones.
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