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Free Dyno Session For Sound Recording For Videogame!

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tagtim
L Plate Warrior



Joined: 14 May 2016
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PostPosted: 16:04 - 20 May 2016    Post subject: Free Dyno Session For Sound Recording For Videogame! Reply with quote

Hi all,

Hope everyone is well.

I have a quirky request for help please…and hopefully I can give something in return too!

I am looking for various bikes to record the audio from, for a videogame. I work in games, and recorded a handful of bikes for a Moto GP game a few years back, and more recently recorded some Ducati’s for a different game, so have done quite a few now.

So first of all, here is what I am looking for…

Aprilia RS 250
Aprilia SXV 450
Aprilia RSV Mille / RSV 1000
BMW F800 R / F800 S
BMW R 1200 R
Kawasaki W800
Kawasaki Z1000
Kawasaki Ninja H2 / H2R
KTM 390 R / RC390
KTM Duke 690
KTM 1290 Super Duke R
KTM 1190 RC8 / RC8R
MV Agusta F3 800
MV Agusta F4 1000
Suzuki GSX-R 750
Triumph Street Twin
Triumph Scrambler
Triumph Bonneville T120 (new version)
Triumph Speed Triple 955i
Triumph Speed Triple 1050
Yamaha RZV 500R / RD500LC / RZ500
Yamaha XSR700 ABS

I don’t necessarily need exact models above – if you have a variant which has the same or a very similar engine, that will also work – we are purely focused on getting the sound right.

Ideally I need to get the bikes to a dyno, and record them that way. I need to record a few power run type recordings in different gears, plus some static RPM recordings and a bit of ‘riding’ as if the bike was on the road. Actual running time on dyno will be maybe 20 minutes. The rest is non dyno like startup, switch off, idle and blips. So you would get a free power run out of it, so you could get some technical info on your bike’s performance!

We would need the bike for 2-3 hours. This includes 30 minutes to set mics up, around an hour or so to record, bearing in mind that we will need to stop a few times to allow the bike to cool. Then another 30 minutes to dismantle the microphones etc.

I would pay for the dyno of course, and could give you some dosh for expenses. As well as the power run printout, I can also give you a professional, crystal clear audio recording of your bike for a ringtone, or just for your interest and pleasure! I can also get you a copy of the game when it’s finished (unfortunately I cannot mention what it is for yet, but will be able to in a few weeks time!)

As mentioned, we have recorded a load of bikes now, and every session has gone smoothly, and therefore assuming your bike is in good shape, there should be no issues. The power run will tell you if you have issues in any case!

I am in Bristol, and have used a few dynos around here, therefore it would be most ideal if you are local to this area. However, I am under no illusions that it will be tricky to find them all locally, therefore would love to hear from you wherever you are, assuming you are not an enormous distance away – i.e. Scotland might be a stretch! It could well be that I would find a dyno local to you and do it there instead.

Anyway, if this sounds like something you are interested in, and could do within the next 6 weeks or so, then please send me a message!

Fwiw – this is a genuine request, and you can check our company if you search for ‘The Audio Guys’ - we have a lot of experience in racing games, and do a fair bit of car recording too. I am not here to upset anyone or sell anything, and am only looking for nice noises from your bikes Smile I also sought permission to post beforehand, and was given the go ahead (thanks!) – so…I look forward to hearing from you!

Cheers

Tim
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Monkeywrenche...
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PostPosted: 16:13 - 20 May 2016    Post subject: Reply with quote

I've got an RSV mille r with a standard or incredibly loud exhaust, i'm in Buckinghamshire but there's a Dyno not far from me..
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Hahadumball
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PostPosted: 17:59 - 20 May 2016    Post subject: Reply with quote

why not feature a vtr 1000 firestorm Very Happy
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stevo as b4
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PostPosted: 18:03 - 20 May 2016    Post subject: Reply with quote

It would probably blow the Mic to bits with the fruity bang bang bangs from devils own exhaust cans! Laughing
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Hahadumball
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PostPosted: 18:06 - 20 May 2016    Post subject: Reply with quote

my exhausts on the vtr sound like thunder its so lulzy
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360 Deg... Five 1/4 turns. :- Teflon-Mike 18 Jan 2015
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Monkeywrenche...
Nearly there...



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PostPosted: 20:18 - 20 May 2016    Post subject: Reply with quote

SP1 or 2 might be better unless the game intends to feature some laid back semi sporty riding Laughing
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M.C
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PostPosted: 21:02 - 20 May 2016    Post subject: Reply with quote

Wouldn't mind owning any bike from that list...
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Dave V4
Nitrous Nuisance



Joined: 08 Jan 2016
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PostPosted: 22:24 - 20 May 2016    Post subject: Reply with quote

not on the list but i have a Tuono 1000 v4 you can use, sounds like a good deal. Where is the dyno based?
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Hefty
Could Be A Chat Bot



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PostPosted: 22:43 - 20 May 2016    Post subject: Reply with quote

Whats the game called? Or can't you say.
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Vracktal
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PostPosted: 23:35 - 20 May 2016    Post subject: Re: Free Dyno Session For Sound Recording For Videogame! Reply with quote

tagtim wrote:
Hi all,

Hope everyone is well.

I have a quirky request for help please…and hopefully I can give something in return too!

I am looking for various bikes to record the audio from, for a videogame. I work in games, and recorded a handful of bikes for a Moto GP game a few years back, and more recently recorded some Ducati’s for a different game, so have done quite a few now.

So first of all, here is what I am looking for…

BMW R 1200 R

Tim


Are you looking for the stock exhaust notes for those bikes for greatest accuracy, or best noise? I have an R1200R but it has a much lairier exhaust than stock. Although I do also have the original in my garage...
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Dave V4
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PostPosted: 23:55 - 20 May 2016    Post subject: Reply with quote

just a thought, new member posting this, could it be a shopping list rather than its actual title? or am i just being paranoid
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winz
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PostPosted: 00:25 - 21 May 2016    Post subject: Reply with quote

I'm in Bristol. If you need a CBR1100XX with some loud cans, I'd be more than happy to help....
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Snop Doog
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PostPosted: 00:50 - 21 May 2016    Post subject: Reply with quote

Yeah, what game's it for? I hope the guys at Milestone's RIDE realised that the current sounds are shite and they're bringing in some proper audio guys to do the job Laughing
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Hahadumball
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PostPosted: 01:07 - 21 May 2016    Post subject: Reply with quote

Monkeywrencher wrote:
SP1 or 2 might be better unless the game intends to feature some laid back semi sporty riding Laughing


not seen me ride mine then Wink
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Fin: no matter how much I look at It I can't understand what was going through my head, all I remember is going about 80 and redlining it to stop it seizing.
360 Deg... Five 1/4 turns. :- Teflon-Mike 18 Jan 2015
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tagtim
L Plate Warrior



Joined: 14 May 2016
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PostPosted: 12:21 - 21 May 2016    Post subject: Reply with quote

Hi all - thanks for all the replies so far - great response thanks!

So a few things...

I am totally happy for you to suggest other bikes not on the list - it might be that we cannot find some models so we might end up replacing them with yours instead.

I will check regarding the modified/standard question - I don't think this will be a big deal though, we are not really in a position to be fussy.

I will get back to you individually about specific bikes - thanks for all the offers so far - I really appreciate it!

I cannot say what the game is yet I am afraid as we are under an NDA - however, I am pretty sure the game is being announced publicly in a few weeks so will mention as soon as I can.

Yes, I am a newbie to the forum, but this is most definitely not a shopping list for anything dodgy! As mentioned, my company is 'The Audio Guys' and you will see on our website that my name is on there in the 'About Us' page. If this still does not convince you then call the phone number at the top and you can speak to me if you wish!

So thanks again to everyone who has responded - it really is much appreciated and I look forward to hearing from more of you hopefully! Smile

Tim.
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Philly46
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Joined: 05 Jun 2005
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PostPosted: 15:24 - 25 May 2016    Post subject: Reply with quote

I assume this will be for Ride 2 which Milestone just announced a few minutes ago and they're also releasing a stand alone Ducati game in June.
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inline4
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PostPosted: 15:41 - 25 May 2016    Post subject: Reply with quote

paddywinz wrote:
I'm in Bristol. If you need a CBR1100XX with some loud cans, I'd be more than happy to help....


Or a cbr1100xx with a full akrapovic exhaust Cool Wink
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rubyhorse2
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PostPosted: 16:28 - 25 May 2016    Post subject: Reply with quote

what a great thing to get involved with, i'd have loved to, unfortunately only got the older model Superduke R Sad
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Paris2
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PostPosted: 16:34 - 25 May 2016    Post subject: Reply with quote

tagtim wrote:
I will check regarding the modified/standard question - I don't think this will be a big deal though, we are not really in a position to be fussy.


This will surely make a huge difference to the sound produced. A stubby GP can will be vastly different to a stock bazooka of a can.
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G
The Voice of Reason



Joined: 02 Feb 2002
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PostPosted: 17:11 - 25 May 2016    Post subject: Re: Free Dyno Session For Sound Recording For Videogame! Reply with quote

Triumph 675 with Scorpion can, not that I'm in any particular need for a dyno run. You need to consider if you want race cans or not. Also, to me bikes on dyons always seem to sound different to a bike being ridden past - however a lot of is probably Doppler etc.

I presume you've considered such things already.

It could make sense to try and get a few people in on one day so you don't need to do multiple take days and set ups of the microphones?
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tagtim
L Plate Warrior



Joined: 14 May 2016
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PostPosted: 17:35 - 25 May 2016    Post subject: Reply with quote

Philly46 wrote:
I assume this will be for Ride 2 which Milestone just announced a few minutes ago and they're also releasing a stand alone Ducati game in June.


Ok so well done to you - that is some super sharp noticing of game announcements and deduction work! Very Happy

So yes, secret is out, these recordings are indeed for Milestone and Ride 2 - sorry but I was not allowed to mention until it had been officially announced.

And in answer to a previous post, yes we are very much hoping that we can help these guys improve the audio on their games - to be fair, they are aware of the need for this and have definite plans in place to make changes and improvements going forward. Hoping some of you can help in this process by lending your bikes voices Smile
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G
The Voice of Reason



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PostPosted: 17:38 - 25 May 2016    Post subject: Reply with quote

Oh and also - can you try and sell your services to some companies too - being the pdeant, it irks me to hear a rumbling twin when the rider's revving a screaming 4!
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tagtim
L Plate Warrior



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PostPosted: 17:57 - 25 May 2016    Post subject: Reply with quote

G wrote:
Oh and also - can you try and sell your services to some companies too - being the pdeant, it irks me to hear a rumbling twin when the rider's revving a screaming 4!


Haha - we will do our best Smile

This is kind of related to the point above about standard vs modified cans. Happy to hear peoples opinions on this, but the general feeling is that it is more important to try to get the engine type and rough cc correct first, and then worry about standard or modified exhaust after that. Ideally yes everything would be super accurate but its not really practical to be able to do this in every case when games often have hundreds of cars/bikes. Obviously we only have budget to record a limited number of bikes and it is only possible to source a limited number of bikes too, hence not being able to be too fussy.

So our general take on it is - yes, the engine type, size and RPMs should be right and if the cans are more aggressive than standard, then well, as long as the player thinks it sounds cool and likes what they hear, then this is the most important thing? Smile
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Groove
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PostPosted: 18:17 - 25 May 2016    Post subject: Reply with quote

tagtim wrote:
G wrote:
Oh and also - can you try and sell your services to some companies too - being the pdeant, it irks me to hear a rumbling twin when the rider's revving a screaming 4!


Haha - we will do our best Smile

This is kind of related to the point above about standard vs modified cans. Happy to hear peoples opinions on this, but the general feeling is that it is more important to try to get the engine type and rough cc correct first, and then worry about standard or modified exhaust after that. Ideally yes everything would be super accurate but its not really practical to be able to do this in every case when games often have hundreds of cars/bikes. Obviously we only have budget to record a limited number of bikes and it is only possible to source a limited number of bikes too, hence not being able to be too fussy.

So our general take on it is - yes, the engine type, size and RPMs should be right and if the cans are more aggressive than standard, then well, as long as the player thinks it sounds cool and likes what they hear, then this is the most important thing? Smile


To some degree, yes.

But part of the original Ride game was buying aftermarket exhausts which should alter the sound of the bike.

It's for this reason I'll allow you to stick my suzuki gsxr 1000 with (not for road use) micron gp exhaust on the dyno. Wink

I am in Suffolk though...
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Wafer_Thin_Ham
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PostPosted: 19:12 - 25 May 2016    Post subject: Reply with quote

2005 R1 here with decat link pipe and race cans if it's needed (knocking on a bit now though)
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